Gaming · sub-niche
Live ops analytics platforms.
Real-time analytics + experimentation for live-service games.
Team-sized buildSteady — one deal per month
Why now
Live-service games (Roblox, Fortnite, Genshin) require continuous tuning. Most studios use legacy analytics.
What the signal looks like
Repos with game-engine SDK adapters, experiment frameworks, and ML-powered recommendation libraries.
Public examples
We name publicprojects + categories only — never founders we track inside the paid product. The buyer’s edge stays inside the product.
- GameAnalytics shape
- Unity Live Ops
- Open-source live-ops libraries
What this displaces
A custom dashboard + a data engineer.
Our build-vs-invest call
Capital-heavy. Fund only with games-industry + analytics-tools background. The moat is real-time + experiment + recommendation.
Common questions about this niche
- Buyer?
- Live-service game studios.
- Pricing?
- Per MAU or per studio.
- Defensibility?
- Performance + ML + integrations.
More inside Gaming
- AI NPC dialogue engines — LLM-driven NPCs that don't break immersion or break the bank.
- In-game ad marketplaces — Programmatic in-game ad placement, with brand safety and engagement metrics.
- Indie publishing rails — Publishing infrastructure for indie games — Steam, Itch, mobile stores, console certs.
- Multiplayer netcode libraries — Drop-in netcode for indie multiplayer games. Latency-tuned, cheat-resistant.